Level Design Reel
MIKE MADDEN
I'm a highly driven, self-motivated Level Designer with 20 years of experience in the industry. I've worked on seven AAA titles and several independent projects.
I'm a highly driven, self-motivated Level Designer with 20 years of experience in the industry. I've worked on seven AAA titles and several independent projects.
I've created small to large scale environments focusing on level flow, engagement design, and pacing. Experience designing 2D Platformer, FPS, Third-Person Action, and Puzzle games has prepared me for any challenge or genre the future holds.
I frequently collaborate with directors and leads from several disciplines as well as mentor other designers. This has instilled a desire to lead, teach and support my team and studio in a way that allows everyone to thrive, make great games and have fun while doing it.
SKILLS & SPECIALTIES:
UE4&5, Unity and Radiant development tool experience.
Proficient in the Gameplay and Level Design process from concept to completion.