Over 10 years of experience on shipped call of duty titles
Specializing in Single Player & Cooperative Gameplay
I had the fantastic opportunity to design several prototype levels and open world areas for cooperative gameplay within the original Warzone map.
There were many challenges to overcome when exploring and prototyping world spaces larger than Call of Duty had ever attempted before, and the task was a major team effort that required coordination between Art, Design and Engineering to pull off.
I also designed open world spaces for the cooperative gameplay experiences in MWII, with a focus on POI design and the vehicular gameplay between large transitional landscapes.
I also designed open world spaces for the cooperative gameplay experiences in MWII, with a focus on POI design and the vehicular gameplay between large transitional landscapes.