I've worked on quite a few Indie titles from 2D platformers to modern FPS, but Morphite will always be one that stands out for me. I was Level Design Director on this retro sci-fi exploration FPS.
I designed all of the levels for the single player story mode, which involved exploration, platforming, puzzle solving and dungeon design. The levels were largely inspired by some of my favorite childhood games - Zelda and Metroid.
I designed all of the levels for the single player story mode, which involved exploration, platforming, puzzle solving and dungeon design. The levels were largely inspired by some of my favorite childhood games - Zelda and Metroid.